The video game industry: formation, present state, and future [online]. 1st ed. New York: Routledge, 2012. RIOT! Routledge studies in innovation, organization and technology; 24
edited by Peter Zackariasson and Timothy L. Wilson., Zackariasson, P., & Wilson, T. L. (2012). The video game industry: Formation, present state, and future. New York: Routledge.
Styl Chicagoedited by Peter Zackariasson and Timothy L. Wilson., Peter Zackariasson, and Timothy L. Wilson. The Video Game Industry: Formation, Present State, and Future. New York: Routledge, 2012.
Citace podle MLAedited by Peter Zackariasson and Timothy L. Wilson., Peter Zackariasson, and Timothy L. Wilson. The Video Game Industry: Formation, Present State, and Future. New York: Routledge, 2012.
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